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Plug And Play Vive Eye Tracking Droolon F1 With 5ms Delay

Minimum Order Quantity : Negotiable Price : Negotiable
Packaging Details : 500*400*200 mm Supply Ability : Quality and quantity guaranteed
Place of Origin: China Brand Name: 7invensun
Certification: CE / ROHS

Detail Information

Sampling Rateht: 240Hz Model: Droolon F1 For HTC VIVE Cosmos(240Hz)
VR Adapted: HTC VIVE Cosmos Accuracy: < 0.5 °
Product Named: VR Eye-Tracking For HTC VIVE Delay: <5ms
Power Consumption: <1.4W Input Voltage: 5V
High Light:

Plug And Play Vive Eye Tracking

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Vive Eye Tracking Droolon F1

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5ms Vive Eye Tracking

Product Description

Eye tracker 240Hz accessories HTC VIVE Cosmos

Plug And Play Vive Eye Tracking Droolon F1 With 5ms Delay 0

 

VR Eye-Tracking Add-on for HTC VIVE Cosmos

 

roolon F1 provides plug-and-play eye tracking accessories for VR headset such as HTC Vive Cosmos and HTC Vive Focus Plus. This series of products support HTC's official eye tracking SDK SRanipal, which can be more compatible with developer apps.
Head-mounted eye trackers are usually more diverse when it comes to movement. These eye-tracking devices are often used when the user is required to move or having a fixed working station is not an option. Some examples where a head-mounted eye tracker can be useful are:
Virtual Reality (VR) or Augmented Reality (AR) — Knowing where your user is constantly looking can be beneficial to be certain where to put important UI information.
While the head-mounted eye trackers don’t often have as high-quality cameras as the mobile device or screen-based eye trackers, the head-mounted devices allow the user to behave more naturally and freely without the constraint of always needing to look towards certain hardware
Observing people naturally interacting with products and media is for us both an ideal and a challenge. The possibilities that headmounted eye tracking offers are extremely diverse and go far beyond laboratory studies.
Eye trackers can obtain eye movement data that reflects people'sattention distribution and psychological emotions.Combined with professional eye movement analysis software, you canunderstand the information of "what to see" and "how to see".

 

Hardware Parameters

 

Accuracy <0.5° Sampling Rate 120Hz/240Hz*
Delay <5ms Power Consumption <1.4W
Input Voltage 5V IR Wavelength 850nm
Weight (Lens not include) 50g Authentication FCC,CE,RoHS,IEC 62471

 

 

Application

 

According to physiological characteristics of human eyes, HD rendering can be carried out only for the central fovea visual field.

 

Users' eye movement data in XR scenes can be used to analyze user' attention, interest points and other information for research.

About us

 

7invensun provides services for many VR, AR, Smartphone and Computer manufacturers, and cooperates with many research institutes and colleges.

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chenz@7invensun.com
86-17717330171